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Old Oct 13, 2006, 08:48 PM // 20:48   #81
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Quote:
Originally Posted by arcanemacabre
... you cannot risk a 'useless' skill slot.
Except in PvP, I am, like others, wondering what magical superuberskill is so important that it cannot be replaced with a res?

Somehow I manage to have enough room in my healing skillbar for condition/hex removal, big heal, little heal, energy management, and a prot skill (and vice versa in my prot skillbar)...... AND still room for the res in emergencies.

If I'm monking and the tank (for example) is aggroing too much, baddies get by him, and the situation looks grim, me sticking around surrounded by those sin monsters in Urgoz with my supercalifragilisticexpialidocious one extra non-res skilll is NOT going to save the day.

A judicious and timely running-away and a res just might, though.
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Old Oct 13, 2006, 08:49 PM // 20:49   #82
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Why are most referring to W/Mo since there are a lot of them in the PVE side of the game but you will see just as many other /Mo in it as well for eg.R/Mo,No/Mo,Mes/Mo and Ele/Mo they can all bring rebirth as well.You never know you could end up with W/x not a /Mo.I will say this monks shouldn't bring rebirth only restorelife or res chant.
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Old Oct 13, 2006, 09:01 PM // 21:01   #83
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i wonder how long pugs in uw/fow/elites would last if the monks never bothered w/ rebirth. when a group has a serious near wipe, you never know if the ones who make it out alive will even be /mo, have a res sig, or has wasted their sig already.

As a monk I stay back, make it out alive of a wipe 99% of the time while keeping healed any others still alive, so I bring rebirth because I know I will most likely be doing the extraction of the dead. Wipes can be quite common an numerous tackling high end areas, and can often be worse in a good high damage team - since in good groups you're steamrolling through the mobs taking on much more aggro than your regular groups. You clean house, but then when something goes wrong you can wipe real hard due to the huge aggro.

In any timed mission/quest w/ key npc's, or areas where mobs are only lvl 20 of course something like res chant would be a better choice.
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Old Oct 13, 2006, 09:42 PM // 21:42   #84
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Originally Posted by Skuld
If there is a last man standing, you've already failed as far as i'm concenerned :/
Thank god for guildies, that's all I have to say after that.


IMO, monks should have rebirth as they'll be standing in the back and are most likely to make it to safety if there is a need to run. Atleast 1 person should have res chant, preferrably a mesmer, to keep people up during battle if someone drops. The reason most wipes happen is because the body count keeps piling up. If you have someone that has a GOOD rez (res chant being the best, IMO) rezzing the fallen, then there isn't usually a need to run unless you overaggroed. I hate being rezed midbattle with rebirth. I just want to take my monk's katana, shove it through the person's eye, and twist until I swirl the person's brain into the correct working setup.
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Old Oct 13, 2006, 09:51 PM // 21:51   #85
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I have heard a lot of people say that monks don't have to carry res, I say that is a load of crap. If you can't keep your team alive with 7 skills you have chosen the wrong 7 skills. Same goes for all other classes, if you can't do your job with 7 skills you chose the wrong 7, start over. I don't even care what res you bring just bring something. I don't even mind if you want to mid battle rebirth (as long as it is done properly), I do it all the time...pull someone to the back and out of reach from baddies, let the monks heal em, up and keep going. If it is PvP, you should think more on what res you bring, but still, bring something. Also, in PvP it is more acceptable for a monk to not have a res, but in PvE there is just no excuse...
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Old Oct 13, 2006, 10:02 PM // 22:02   #86
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Originally Posted by TheSonofDarwin
Thank god for guildies, that's all I have to say after that.
Amen to that, Perp.
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Old Oct 13, 2006, 10:09 PM // 22:09   #87
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Heh, don't get me wrong, i'll stick around if its just a mistake and the quest can be saved, but if the team steps into mineral springs (if it gets that far) and dies, instantly.. do we res up and die again? These things don't happen with hench or guildies.
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Old Oct 13, 2006, 10:18 PM // 22:18   #88
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It's funny how if you rebirth too fast in battle, you'll instantly get yelled at. But if you res too slow and everyone dies, than we'll have a round of blame game where peoples try to blame the monk or the tank or whatever for the failure.

I usually have rebirth on my tank and only res peoples when the battle is almost done or when there isn't alot of enemies on screen. But i found that sometime peoples prefer to get res after the battle since they want to clean up the area first. I haven't tried vengence yet. Maybe i should go out and cap it tonight?
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Old Oct 13, 2006, 10:27 PM // 22:27   #89
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Quote:
Originally Posted by Sir Skullcrasher
It's funny how if you rebirth too fast in battle, you'll instantly get yelled at. But if you res too slow and everyone dies, than we'll have a round of blame game where peoples try to blame the monk or the tank or whatever for the failure.

I usually have rebirth on my tank and only res peoples when the battle is almost done or when there isn't alot of enemies on screen. But i found that sometime peoples prefer to get res after the battle since they want to clean up the area first. I haven't tried vengence yet. Maybe i should go out and cap it tonight?
You don't need to cap Vengence that is is Unyielding Arura iirc.Vengence is not an elite.
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Old Oct 13, 2006, 10:29 PM // 22:29   #90
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Quote:
Originally Posted by Gun Pierson
I'm very surprised to see so many monks who bring rebirth instead of for example res chant. My rebirth days were over after the first few months this game came out. I prefer res chant or resurect almost every day. Some missions I will use unyielding aura, like when we killed Glint. I was just bringing people back very fast and Glint didn't have a chance.

Everybody can bring a rebirth, but certainly not the monk who should bring one of the other hard res. I'm willing to give you a full view on the spell but I'm counting on the fact that you're smart enough to figure it out yourself one of these days.
Unfortunately I don't have Factions so I'm unable to try out Resurrection Chant. In my opinion monks should rarely have to rez during battle because they should focus on healing those that are still alive. The monk should be the most attuned person on the team with respect to the outcome of the battle. A good monk generally can assess the battle and determine whether or not the enemy's damage output is or will be greater than his healing. With this in mind he should direct on the compass map and also to shout out to the team to retreat if necessary.

Since you generally shouldn't rez during a battle (unless you've assessed the situation and feel it's ok to do so) then when the sh*t hits the fan and you run away it is SOOOOO much easier to bring your team back to life with rebirth than to run in and aggro enemy to rez your teammates.

That's just my style though and have found it to be more useful to carry rebirth than other rez skills. To each their own though as long as it works for them.
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Old Oct 13, 2006, 10:30 PM // 22:30   #91
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Thanks for the tip ..... but i thought peoples hated it when you used vengence on them?
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Old Oct 13, 2006, 10:33 PM // 22:33   #92
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Quote:
Originally Posted by Skuld
Heh, don't get me wrong, i'll stick around if its just a mistake and the quest can be saved, but if the team steps into mineral springs (if it gets that far) and dies, instantly.. do we res up and die again? These things don't happen with hench or guildies.
I agree. I was doing the Titan quest in Shiverpeaks a little while back and shortly into the quest the retarded team I was with kept rezing people right in the middle of a bunch of enemy. My God, as soon as a person was brought back he'd instantly get whacked again. Some people just don't understand the concept of retreating, regrouping and waiting to re-attack at full strength(not including DP).
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Old Oct 13, 2006, 10:39 PM // 22:39   #93
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all should carry a rez or rebirth, if you have 2 monks 1 with and one without the monk without the rez sac's for the life of the monk with a rez! how our guild operates when there are 2 healers>! !! I as a monk never bring a rez, if you die you either overextened or your not a priority heal! all other should have a rez OH we never PUG anyway!

Last edited by Ismoke; Oct 13, 2006 at 10:42 PM // 22:42..
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Old Oct 13, 2006, 10:44 PM // 22:44   #94
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You only need a hard res on a monk in something like FoW. If your party is near-wiping anywhere else, seriously consider /ragequit.

Monks don't res in battle, period. That's what res sigs are for.
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Old Oct 13, 2006, 10:54 PM // 22:54   #95
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Everyone should bring res with him/her, everyone has a res signet. I dont like people in my team who dont have it equipped.

Monks shouldn't res when they the party is in combat. But as they have unlimited res they should be the first ones to res their party.
But for PvP purposes the monks normally don't need res, they there are cases where the monk has to do that job, I mean what is a monk worth without a teammember to heal?
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Old Oct 14, 2006, 12:25 AM // 00:25   #96
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everyone should bring a rez in pve. for healing monk i know you can put together all the skills you need with like 6 slots. i can see why you'd want to bring a hex removal but half the hexes out there are degen or low damage that can be nullified with breeze. at one point i actually brought rebirth and sprint so i could stay and keep healing until i was the last one standing but thankfully i only had to do that once and decided it was impractical to bring it all the time (groups need to have suicidal eles and weird stuff like that to get that far). when i bond, i always bring rebirth since i can bail from a fight early and still keep doing my job.

i wouldn't fault any monk that didn't bring a rez and certainly wouldn't expect a monk to rez mid-combat. that's just asking for more people to die. my warrior tends to adrenaline-spec so i have plenty of energy to put a combat rez (not rebirth) that's one of the 6 sec casts when she's monk secondary.

oh, ab is the exception to the pvp-rez rule
and i've never seen hate with vengeance but i've rarely seen it used. unyeilding aura is the one that i've seen used. people kinda joke about it and go, "aw man," and stuff but not get mad. it seems to be a lot of fun for the monks who use it too but i'm too greedy with my e regen to do that.

Last edited by Voltar; Oct 14, 2006 at 12:42 AM // 00:42..
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Old Oct 14, 2006, 07:37 AM // 07:37   #97
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Voltar, please change your "characters" entry. It's warping the forum for some of us.
Quote:
I have no idea what you're trying to say here.
In fact, you might say that the subtlety went over your head?

Sorry, that was cheap. So I'll break it down for you!

I was alluding to the popular expression that if something "looks like a duck, walks like a duck and quacks like a duck," then it's probably a duck. However, in your case the "duck"'s (your post's) quack didn't sound like subtlety - it sounded like something a little more blunt and unweildly.

...Hence, a duck that sounds like a crowbar. If in fact it was a duck, 'cause it sure didn't sound like one.
Quote:
I'd say the team could stand to learn a bit more about the game if that res skill is the difference between success or failure, and I'm no teacher.
So we're talking about different circumstances, because I'm quite willing to teach. I also think your standards are higher than you think they are - because near-wipes are quite common in PuGs. Especially during weekends.

(Guild groups aren't a guarantee of competence either, mind you. I've PvE-"guested" in the eighth slot for some casual guilds in missions, and the average playskill hasn't ever struck me as higher than what you'd get from blind invite spamming. In fact, sometimes it's worse because everyone's distracted by the continuous chatting...)

...And I'm still curious as to what monk build people are running where space is so tight that they can't afford the res slot.
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Old Oct 14, 2006, 09:44 AM // 09:44   #98
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Res?? in PvE??? :O

wait.... hold on... your DIEING in PvE??? :O
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Old Oct 14, 2006, 12:01 PM // 12:01   #99
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I feel that if I'm Monking in PvE and my entire team manages to get themselves killed, I'm better off finding a new group than trying to be a ninja with Rebirth.

Peace,
-CxE
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Old Oct 14, 2006, 02:03 PM // 14:03   #100
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Quote:
Originally Posted by Sekkira
Everybody who believes this is an idiot.
Gotta love sarcasm on the internet.
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